Liam Middlebrook - Game Developer

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A Note on Large Team Projects

11 Dec 2014

Over the course of this term I have been working on a large team project (at least large for the scale that academia usually works at). I can't talk in much detail about the project itself but I will describe some of the more abstract experiences and things that I have learned when workin on a larger team project. Because of the amount of communication that goess on within a large team I will be splitting this post up into two different blog posts.

As with every team project I've noticed that communication is key. With most of the group projects that I have been involved in in the past the group would meet a maximum of two times per week (that number being on the hopeful side). This project has been immensely different; one of the largest takeaways from this project can be summed up in the simple statement of:

Without strong and constant communication teamwork will cease and deadlines will be lost, leaving the project in a permanent "Catch Up" state