HFOSS Final Project Team Proposal
List your other team members below
Name |
|
Liam Middlebrook |
ljm2906@rit.edu |
Matt Soucy |
mas5997@rit.edu |
Derek Gonyeo |
dwg7868@rit.edu |
Dylan Ayrey |
dxa4481@rit.edu |
Which project did your team choose?
Math Island
2-liner description of the project?
My team chose to start a project called Math Island, which is a fraction based puzzle game.
Students can xplore mazes and combine fractions to help Karel the robot escape the dreaded Math Island!
What will each team member's role be?
Level Design: Matt Soucy
Engine Developer: Derek Gonyeo
Gameplay Programmer: Liam Middlebrook
Art and Assets: Dylan Ayrey
Source Code Repository URL?
https://github.com/liam-middlebrook/math-island
What are the easy parts?
-
The Math
-
Level/Score loading/saving
-
Creating a way for community members to share levels
What are the hard parts?
-
Creating compelling graphics
-
Designing levels on a reasonable difficulty curve
-
Making it “Fun”
How will you overcome both?
Week |
Goal |
11 (4/14 to 4/18) |
Complete Design Proposal for Game |
12 (4/21 to 4/25) |
Level: Get Level data format working Engine: Get Tilemap drawing to screen Gameplay: Get player moving on screen Art: Get an idea of what art should be |
13 (4/28 to 5/2) |
Level: Level validation? Level Editor? (If level format is inconvenient for a text editor) Engine: Switching between levels (Basic menu system) Gameplay: Player interacting with level Art: Start arting |
14 (5/5 to 5/9) |
Level: Possible dynamic elements in level Engine: Finish menu system for game Gameplay: Implement puzzle elements (lock and key to access a door?) Art: Art some more, maybe audio |
15 (5/12 to 5/16) |
Level: Integration Management Testing Engine: Polish menu system, make it look nice Gameplay: Implement Badges/Sash for achievements? Art: Integrate all art and audio |