HFOSS Final Project Team Proposal
List your other team members below
| 
 Name  | 
 | 
| 
 Liam Middlebrook  | 
 ljm2906@rit.edu  | 
| 
 Matt Soucy  | 
 mas5997@rit.edu  | 
| 
 Derek Gonyeo  | 
 dwg7868@rit.edu  | 
| 
 Dylan Ayrey  | 
 dxa4481@rit.edu  | 
Which project did your team choose?
Math Island
2-liner description of the project?
My team chose to start a project called Math Island, which is a fraction based puzzle game.
Students can xplore mazes and combine fractions to help Karel the robot escape the dreaded Math Island!
What will each team member's role be?
Level Design: Matt Soucy
Engine Developer: Derek Gonyeo
Gameplay Programmer: Liam Middlebrook
Art and Assets: Dylan Ayrey
Source Code Repository URL?
https://github.com/liam-middlebrook/math-island
What are the easy parts?
- 
The Math
 - 
Level/Score loading/saving
 - 
Creating a way for community members to share levels
 
What are the hard parts?
- 
Creating compelling graphics
 - 
Designing levels on a reasonable difficulty curve
 - 
Making it “Fun”
 
How will you overcome both?
| 
 Week  | 
 Goal  | 
| 
 11 (4/14 to 4/18)  | 
 Complete Design Proposal for Game  | 
| 
 12 (4/21 to 4/25)  | 
 Level: Get Level data format working Engine: Get Tilemap drawing to screen Gameplay: Get player moving on screen Art: Get an idea of what art should be  | 
| 
 13 (4/28 to 5/2)  | 
 Level: Level validation? Level Editor? (If level format is inconvenient for a text editor) Engine: Switching between levels (Basic menu system) Gameplay: Player interacting with level Art: Start arting  | 
| 
 14 (5/5 to 5/9)  | 
 Level: Possible dynamic elements in level Engine: Finish menu system for game Gameplay: Implement puzzle elements (lock and key to access a door?) Art: Art some more, maybe audio  | 
| 
 15 (5/12 to 5/16)  | 
 Level: Integration Management Testing Engine: Polish menu system, make it look nice Gameplay: Implement Badges/Sash for achievements? Art: Integrate all art and audio  |